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xevil1.4.README
This is basically a text dump of http://theory.lcs.mit.edu/~hardts/xevil.html
Look at the web page for more up to date information.
Steve Hardt
8/22/95
-------------------------------------------------------------------------------
DISCLAIMER
XEvil is not for happy, fun-loving, i'm-ok-you're-ok type of
people. XEvil involves people getting lit on fire, ripped up by
chainsaws, and munched on by aliens. If this sort of blatent,
gratuitous, and unnecessary violence offends you:
1.Go fuck yourself.
2.Read some other web page, you little nerd.
NEW FEATURES IN XEVIL 1.4
Play over the net by opening multiple X displays.
Cool demo screens at the beginning.
New "Extended Duel" game style for playing long competitive games against
other humans.
A game style where you must complete different scenarios to advance to
the next level.
Personal body shields.
Dopplegangers.
Throwing stars.
More witty and/or obnoxious sayings at the beginning of each game.
Some other shit you'll have to play the game to find out about.
WHAT IS XEVIL
Death, kill, maim, extreme violence. XEvil is a side-view,
fast-action, kill everything game. Play is against human or computer
players. XEvil is keyboard controlled with configurable controls. A
game can be played on one or more X workstations (over the net by
opening multiple X displays).
There are several styles of game play:
Scenarios
One or more humans. Different levels have different scenarios
that must be completed.
Levels
One or more humans. Kill everything then go to the next level.
Kill,Kill,Kill
Zero or more humans. Everything tries to kill everything. You can also
just watch computer players fight each other.
Duel
Two or more humans. Each human has three lives. Human players try to kill
each other.
Extended Duel
Like Duel except the game never ends. It just keeps track of how many
kills each player has.
Training
One human player. Really just for learning the controls.
XEvil has an assortment of characters, weapons, and items. Ninjas,
aliens, chopper-boys, chainsaws, flame-throwers, the Altar-Of-Sin, and
soul-swappers, to name a few.
The keyboard controls can be configured with X resources or at runtime
with the graphical interface.
The game clock speed can be adjusted. Sometimes when the net is slow
or the machine is hosed it helps to kick up the XEvil clock speed.
WHY XEVIL
The creation of XEvil is just one step in my complicated and devious
plot to achieve world domination. Soon I will control the minds of
millions of weak-willed souls all over the planet. I will have an army
of obedient slaves devoted solely to my bidding! HA, HA, HA. WO HO HO
HO. Hee hee hee hee hee hee. More maniacal laughter.
SPELLING
XEvil is spelled with a capital 'X', a capital 'E', and small
"vil". This really isn't very important, but then again maybe you're
curious.
XEVIL ON ATHENA
If you are a member of the MIT community, you can play XEvil on any of
the public workstations.
To play XEvil:
add games
xevil
For instructions:
add games
man xevil
OBTAINING AND INSTALLING XEVIL
XEvil requires Xlib and a C++ compiler. However, even if you do not
have a C++ compiler, the distribution includes executables for several
common architectures. XEvil works on color, black & white, and grey
scale X displays.
XEvil has been compiled successfully for at least the following architectures:
DEC Alpha (xevil.alpha)
A decmips machine such as a DEC 5000, DEC 3000, DEC 2100 (xevil.decmips)
32 bit Silicon Graphics Iris machine running IRIX 5.x (xevil.iris)
64 bit Silicon Graphics machine running IRIX 6.x (xevil.iris64)
Sun 4 (xevil.sun4)
Sun 5 (xevil.sun5)
386 Linux machine (xevil.linux)
RSAIX such as a RS/6000 (xevil.rsaix)
HP series 700 machines (xevil.hp700)
If you have one of the above, you don't have to compile. The
executables for these architectures are available. The sources,
executables, and man pages are available via anonymous ftp from
ftp.x.org. under the directory /contrib/games.
Relevant files at ftp.x.org:
xevil1.4.tar.Z
Source code, man pages, and executables for a number of specific
architectures.
xevil1.4.<architecture>.Z
Compressed executable for a specific architecture where <architecture> is
one of { alpha decmips iris iris64 sun4 sun5 linux rsaix hp700 }
xevil1.4.src_only.tar.Z
Source code and man pages only.
XEVIL MAILING LIST
xevil@mit.edu
The purpose of this list is to:
1. inform people of changes to and new releases of XEvil.
2. give playing hints and tips.
3. offer suggestions for improvements to XEvil, e.g. new creatures, witty
sayings at the beginnings of games, new weapons, ideas for demo screens
at game startup, etc.
4. give a place for bug reports.
5. problems with compiling/installation. (Of course you should read all the
documentation before asking for help.)
To add yourself to the XEvil mailing list.
Members of the MIT community:
blanche xevil -add < username >
Non-MIT people should send e-mail to hardts@mit.edu. Please specify the
exact e-mail address where you would like your mail sent.
IMPLEMENTATION NOTES
XEvil is written in C++ and straight Xlib. I used g++ and several
versions of Silicon Graphics' C++ compiler. I developed XEvil mostly
on Silicon Graphics machines, but I also did quite a bit of work on
DEC 5000 and Sun 4 machines. To maximize portability I chose not to
use any libraries for the user interface and, instead, to do it
myself. So if the Ui is a bit rough for your taste, bite me.
AUTHOR
XEvil was written by
Steve Hardt (hardts@mit.edu)
Feel free to e-mail questions, comments, or suggestions.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Steve Hardt
hardts@mit.edu
hardts@theory.lcs.mit.edu
hardts@media.mit.edu
hardts@blake.3dem.bioch.bcm.tmc.edu
2043 McClendon
Houston, TX 77030
(713) 667-7946